Virtual idol Hatsune Miku, who celebrated her 10th on August 31, has added a new language to her repertoire. Released a download pack on September 7 that lets the iconic twin-tailed idol sing in Chinese. The new software is titled Hatsune Miku V4 Chinese and can be purchased from the Crypton download store for 10,800 yen (about US$100). The Chinese pack has the same features as the currently available Japanese and English packs, but Miku's voice has been adjusted so that she can clearly pronounce Chinese consonants and vowels. Also included is a stand-alone copy of the Vocaloid voice editing application Piapro Studio.
Illustrator, who previously created artwork for the game Kai-ri Sei Million Arthur, drew the release's box art.
Official logo for the series Dwango Music Entertainment Platforms, Platform of origin July 2, 2009 June 23, 2016 Hatsune Miku: Project DIVA ( 初音ミク -Project DIVA-) is a series of created by and. The games have appeared on the, and platforms. The series currently consists of 5 main titles and 3 spin-offs.
The series primarily makes use of, a series of singing synthesizer software, and the songs created using these Vocaloids most notably the virtual-diva Vocaloid. The game is the first video game to utilize the Vocaloid software developed by the. Contents. Gameplay As the game is a, players are allowed to choose from a wide variety of Vocaloid songs, original songs sung by Vocaloids, including songs sung by Hatsune Miku, Kagamine Rin and Len. Players also can choose which character they wish to play in the game. Known as modules, these modules can be completely different characters or simply different costumes for the same characters. These modules, though not directly controlled by the player, will be the ones appearing in the music videos throughout the game including their specific costumes.
For example, if the player chooses Kagamine Rin for their first character and Hatsune Miku for their second character, during solo songs only Kagamine Rin appears in the video but for duets both Hatsune Miku and Kagamine Rin will appear in the video. Each of the songs have their own difficulties which are Easy, Normal, Hard and Extreme. Initially both the Easy and Normal difficulties of a song are unlocked, upon clearing the Normal difficulty, the Hard difficulty will be unlocked and so forth.
Players progress through the game by completing songs and unlocking more new songs until they eventually unlock all songs. An in-game screenshot during 'Chance Time', with Len as the selected Vocaloid in his Punkish module singing the song 'Butterfly on Your Right Shoulder'.
Note the Circle and Square symbols floating as well as the 'Cool' rating of the hit. The game's gameplay is similar to that of other in which players must press a series of buttons according to the sequence on the screen. The game primarily makes use of the 4 main symbols, X, circle, square and triangle, which are the face buttons for the PlayStation Portable.
Various floating gray buttons of those symbols will appear on the screen, and the colored version of those symbols will begin to float in from the various sides of the screen. The player is required to press the face button once the colored symbol lands on its grayed version and based on the player's timing their accuracy is rated.
Accuracy is described with a word displayed in the bottom right corner of the screen, ranging from 'Cool' to 'Miss'. The game is scored on accuracy and the player is awarded with a rank ranging from 'Perfect' to 'Dropout' (denoted by DropXOut). It also includes a chance mode whereby the combo system compounds points earned, for example one perfect note gives the player 100 points, if they have a combo of 34 notes, the 34th note alone gives them an additional 3400 points. In addition to the game's standard rhythm game feature, is the ability for user-generated content in the game's Edit Mode. The Edit Mode allows users to create their own custom Promotional Video (PV) or Music Video, which either uses songs already in the game or any MP3 format music file from the player for the PV. Players can customize the video playing in the background, the various modules, backgrounds, costumes and even dance moves by the modules in the PV.
Players can also modify the module's face to make the module appear to be singing so as to lip-sync the custom song to the video. Other than the Edit Mode, there is also a Diva's Room mode in which players can buy and obtain items throughout the game or from the in-game store to decorate their module's room with. Players can also take screenshots of their modules whilst they are playing in their room. Games Timeline of release years 2009 2010 2011 2012 (Vita) 2013 (PS3) 2014 2015 2016 2017 Project DIVA. Hatsune Miku: Project DIVA. Main article: Hatsune Miku: Project DIVA Arcade is an arcade game in the Project DIVA series, and featured many new exclusive features.
Though it was a of the original Project DIVA game, the Arcade version featured many new songs that were from the unreleased Project DIVA 2nd along with updated High Definition visuals akin to the Dreamy Theater version of the first game. A sequel titled Project DIVA Arcade Future Tone was announced on May 22, 2013, and later released on November 21, 2013.
The game was ported to the PlayStation 4 in 2016 (2017 in America) under the name Hatsune Miku: Project DIVA Future Tone. Hatsune Miku: Project DIVA 2nd. Main article: Hatsune Miku: Project DIVA 2nd is the sequel to Project DIVA and was released on July 29, 2010 for the PlayStation Portable handheld, almost exactly a year after the first game.
Similar to the first game, Dreamy Theater 2nd was also released, allowing players to play the game on the PlayStation 3 with High Definition visuals. This second instalment of Dreamy Theater introduced stereoscopic 3D for the first time in the series. The game also brought about a few new features though most of the gameplay widely remained the same, the new features included a new difficulty, duet songs and DIVA Room. Hatsune Miku: Project DIVA Extend. Main article: Hatsune Miku: Project DIVA Extend is an expansion to Project DIVA 2nd for the PlayStation Portable with the interface, graphics and gameplay being virtually the same as Project DIVA 2nd.
It was released on November 10, 2011 and featured a wide variety of new models and new songs. The game allowed players to import data from Project DIVA 2nd into the game, including saves, songs, costumes and Downloadable Content. Similar to past games in the series, a companion game Hatsune Miku: Project DIVA Dreamy Theater Extend was released on the on September 13, 2012 with improved visuals and support for stereoscopic 3D. Hatsune Miku: Project DIVA F. Main article: Hatsune Miku: Project DIVA F or f is the next main entry in the Project DIVA series that makes its debut on the and on the as a full-fledged game rather than downloadable software like Dreamy Theater.
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It was released on August 30, 2012 for the PlayStation Vita and on March 7, 2013 for the PlayStation 3. Though both are essentially the same game, the PS3 version includes additional songs and costumes. The songs will later be released as downloadable content for the PlayStation Vita. The PlayStation Vita will also have additional gameplay features such as 'scratch' that make use of its touch-screen and touch-panel features and AR features using the front and back camera. On March 7, 2013, Sega posted an image of Project DIVA F on their page, asking fans to like and share if they want to see the game released in Western territories. The game was released in US on 27 August and 3 September in Europe. Hatsune Miku: Project DIVA F 2nd.
Main article: Hatsune Miku: Project DIVA X was announced on the eighth anniversary of Hatsune Miku (August 31, 2015). It was released in Japan on March 24th, 2016 for the PlayStation Vita and on August 25th, 2016 for the. Project Diva X was released on August 30th, 2016 in the US/EU for the PlayStation 4 and PlayStation Vita. Hatsune Miku: Project DIVA Future Tone Hatsune Miku: Future Tone is a PlayStation 4 port of the arcade game of the same name. The port of the game was released as a free piece of software, Hatsune Miku: Project DIVA Future Tone Prelude, that contained two songs for play that also served as a demo for the main game that was sold as two large content add-on packs. The first pack, named Future Sound, focuses on songs from the main Project DIVA series. While the second pack, named Colorful Tone, focuses on songs from the Project Mirai and Arcade series.
Players are able to use content from both add-on packs together. The base game and the first two add-on packs were released on the PlayStation Store in Japan on June 23 2016, at a cost of 3900 yen for each add-on pack. Following this, three more song add-on packs were released on June 9, 2016, January 6, 2017 and March 9, 2017 respectively each costing 1500 yen.
The game was released in America on January 10, 2017, making it the first time that a Hatsune Miku arcade game officially comes to America. Hatsune Miku: VR Future Live Hatsune Miku: VR Future Live is the first game which is free and can be played on Playstation VR.
Hatsune Miku: Project DIVA Future Tone DX Hatsune Miku: Project Diva Future Tone DX is the Deluxe version of Future Tone, set to be released physically on the Playstation 4 on November 22, 2017. This version includes all previous songs (including DLC) alongside new content, including DECO.27's hit song 'Ghost Rule,' two modules, one for the former song, and one to commemerate Hatsune Miku's 10th anniversary. Two editions will be released. A regular edition at 7,990 yen, and a Limited Edition (Memorial Pack) at 11,990 yen, which includes the game, 3 Blu Ray discs which consist of 200 promotional videos from the series' history, and special box featuring an illustration created by long time Vocaloid artist KEI. Project Mirai series. Hatsune Miku and Future Stars: Project Mirai. Main article: Hatsune Miku and Future Stars: Project Mirai is a spin-off from the series, with a different art-style and gameplay from the series.
It is also the first game in the series not to be released on the consoles of gaming products, instead being released on the. The game was released on March 8, 2012, and it added several new features to the series. The game had Augmented Reality features using cards to show 3D models on the 3DS Cameras, as well as the voice and lyrics in a song to change according to the selected Vocaloid. The game also used the art style. Hatsune Miku: Project Mirai 2.
Main article: Hatsune Miku: Project Mirai 2 is a direct sequel to Hatsune Miku and Future Stars: Project Mirai and the second game to be released for the Nintendo 3DS. It was released on November 28, 2013. The game makes use of the touch screen, circle pad, and directional pad. It also makes use of Vocaloid, Megpoid Gumi and has a mini-game based on the series.
Hatsune Miku: Project Mirai DX Hatsune Miku: Project Mirai DX is an upgraded version of Hatsune Miku: Project Mirai 2. Although it didn't add much- only adding one new song, new videos, a new chart, and a new higher difficulty option- it was the first Project Mirai game to be released outside of Japan on the Nintendo 3DS.
The game was released on May 28, 2015 in Japan, September 8, 2015 in the US, and on September 11, 2015 in Europe. Spin-offs. Miku Flick. Main article: Miku Flick is a spin-off from the series, with a different gameplay from the series though featuring the same art style and PVs. The game was released on in Japan on March 9, 2012 and internationally on April 9, 2012 making it the first game in the series to ever be localized into English.
The game features a different gameplay whereby the player 'flicks' the lyrics of the song in certain directions. The lyrics are placed on 10 separate tiles and players have to flick those tiles in the given direction. Miku Flick/02. See also: The current list of characters who have appeared in the series are: Character Game Playable Kagamine Rin Playable Playable Kagamine Len Playable Playable KAITO Playable DLC Playable Megurine Luka Playable Playable MEIKO Playable DLC Playable Sakine Meiko Playable Unlockable Playable Unlockable DLC Akita Neru Playable DLC Playable DLC Yowane Haku Playable DLC Playable DLC Kasane Teto DLC DLC Playable DLC Mikudayo DLC GUMI Playable Playable Sales The series has been popular among fans in Japan, having sold over 1 million copies as of April 2012 in Japan alone.
In July 2014, Sega announced that the franchise has sold a total of 2.5 million games within Japan. By November 2014, the franchise had sold 4.5 million units at retail and downloads. As of March 2017, the series has sold 5.3 million units. References. ^ Spencer (September 3, 2008). Retrieved April 12, 2012.
^ Jenni (August 16, 2009). Retrieved April 12, 2012.
^ Spencer (April 23, 2009). Retrieved April 12, 2012. ^ Jenni (August 18, 2009). Retrieved April 12, 2012.
Anoop Gantayat (May 30, 2012). Retrieved May 30, 2012. Anoop Gantayat (May 31, 2012). Retrieved May 30, 2012. Ishaan (2012-11-21). Retrieved 2013-10-13.
Anime News Network. Retrieved 2013-10-13. 2014-03-01, Luster, Joseph (March 1, 2014). Retrieved October 2, 2015. Retrieved 2016-04-12.
Anime News Network Staff (April 12, 2012). Retrieved April 13, 2012.
Romano, Sal (July 1, 2014). Retrieved October 2, 2015.
July 2, 2014. Retrieved October 2, 2015. Retrieved October 2, 2015. Sega Sammy Holdings. Retrieved 2017-07-25. External links. (in Japanese).